WebDec 5, 2015 · public class ExampleTwoClass : MonoBehaviour { public AudioSource audioPrefab; void OnCollisionEnter () { GameObject clone = Instantiate (audioPrefab, transform.position, transform.rotation) as GameObject; AudioSource cloneAudio = clone.GetComponent (); cloneAudio.play (); //destroy clone once audio finishes Destroy … WebYou need to attach an Audio Source to your game object. I am aware the object needs an audio source to play audio. At 4:45 he selects an object in the project view, then clicks and drags the audio file onto the inspector window, and Unity automatically creates an Audio Source component with the chosen audio file.
c# - How to enable audio source in Unity? - Stack Overflow
WebMar 14, 2024 · You can create new AssetBundle, give it a name, for example “AudioClips” and then use these new AssetBundle names as the destination for the asset. In order to add audio clips to your AssetBundle: Add an Audio Source component to a GameObject Add the AudioClip to the Audio Source Create a Prefab on the GameObject WebYou need to add the Audio Source as a component to a GameObject to make this object become an Audio feature. To create a new Audio Source: Import your audio files into … new concept office supply
Unity - Manual: Video Player component
WebJun 11, 2015 · From reading the comments, how about this: Take the value of audio.clip.length into a variable and reduce it, such as divide by 2 or by 4, etc, so that the script will continue 50% or 25% through the audio file play.. IEnumerator OnTriggerEnter (Collider player) { ScoreManager.score += 1; StarParticle.Play (); AudioSource audio = … WebApr 7, 2024 · A ScriptableObject is a data container that you can use to save large amounts of data, independent of class instances. One of the main use cases for ScriptableObjects is to reduce your Project’s memory usage by avoiding copies of values. This is useful if your Project has a Prefab An asset type that allows you to store a … WebApr 7, 2024 · The targeted audio source can also play Audio Clips. The audio source’s playback controls (Play On Awake and Play() in scripting API) do not apply to the video source’s audio track. This property only appears when the Audio Output Mode is set to Audio Source. Mute: Mute the associated audio track. In Audio Source mode, the … new concept of physical education